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Online gaming was once just a pipe dream for nerds all over the world. They imagined being able to spend their hours connected with friends, both local and across the globe, shooting each other to death. With the recent ten year anniversary of Xbox Live, though, it’s safe to say that online gaming is here to stay.

Many Different Flavors of Online Gaming

There are so many different meanings to the phrase “online gaming.” There are web based flash games. Massively Multiplayer Online RPGs. Games that only connect to the web for updates to their code and content. And then, the kind of online gaming most people mean… multiplayer matches and cooperative campaign games.

But what’s the viability of a business like this? Of course, Xbox Live has been around for 10 years and the PlayStation Network has millions of subscribers. But what are the real statistics and figures surround this industry?

Just the Facts, Ma’am

Check out these statistics as of 2012:
  1. More than 20 million players have logged over 20 billion hours – just on Xbox Live
  2. Business experts estimate the online gaming market to be worth fifteen billion dollars.
  3. Average players (not diehard fans) spend between 6 and 8 hours a week playing online.
  4. The 5 most popular multiplayer games for PC have accumulated over 14 million downloads.
  5. Every major gaming franchise has an online console or game – and many game development studies (like Zynga) were only formed to create online games.

So what does all of this mean? Well, for starters it’s a great indication that the online gaming industry is going to continue to grow. Over 5 million copies of Halo 4 were preordered. If you’re looking to start a business or build a career, the online gaming realm is certainly a field that will continue growing.

How Do They Make Their Money?

The PlayStation network only profits through sales of new games, movies, and other items bought through their network. Xbox live enjoys all of those as well as a monthly membership fee. There are many websites that provide games for players on the web as a way to sell ads.

One of the more interesting approaches is in-game product placements. Guitar Hero World Tour was one of the worst offenders – in every selectable venue there are areas that display advertisements. It’s a very subtle thing because the ads blend in. But alert players will notice that the ads change and show upcoming movies, video game titles, and television shows.

In several other games large corporations have paid to have their products featured in the same way they’ve been invading our television and movies. That coke can you kicked down the street in Call of Duty wasn’t just there to add realism – Coke paid them to put it there. That’s why it’s not a Pepsi can, man!

Of course, if you want to get into the profession you have a lot of competition. Every one of the 60+ million word wide players wants in, too. You better start learning how to program right now if you want a chance at getting a career in this industry.

Conclusion

The Gaming did become a large industry 10 years ago. The Gaming industry is HUGE in the present time, and it will get even stronger. If you’re still contemplating wheatear or not to start development of your first game- stop contemplating, start doing it. Check what your budget is, check what you can do with your budget and get the final product on the net. Your first product should be a small one, just to see if you have what it takes to be a good game developer.

Author Bio: 
This article is posted by Jason Phillips who is a freelance writer and owns a online gaming site. He generally writes on the topics related to games, gadgets and new technology. He writes also for other sites. He last wrote for http://www.truckgames365.com/.
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